

Shrines let you spend proud souls to unlock new powers, like double jumps, or charge attacks.


DMC4's most satisfying moments happen here, when you nuke a packed room into a sea of red orbs with Lady's launcher.Įnemies drop globby soul orbs when they die, which you hoover into your chest and keep until you find a shrine. She's a roving artillery strike, and great fit for the new-to-console “Legendary Dark Knight” mode that vastly increases the number of enemies in each encounter. When paired with grenades, this creates spectacular bursts of damage that melt hordes in seconds. Her rocket launcher can fire off a dozen missiles in a single attack. The Nero/Dante tag team is replaced by Lady and Trish for their playthrough, and oddly the easier of the pair to control is held back for the latter half of the game. Her relatively simple controls makes her the friendliest character to use. Trish made her debut in Devil May Cry 2, and fights with the enormous sword of Sparda, which she uses quickly in conjunction with electrified kicks to stunlock and dice multiple enemies. Vergil, meanwhile, favours a laconic, katana-led style that will be familiar to players of Devil May Cry 3's special edition - though he feels a little quicker here. Dante returns with a similar ability set to Devil May Cry 3, but his standard assortment of stabs and slashes are augmented by some extreme weapons, like the transforming war-machine, Pandora's box, which can be used as a bow, a rocket launcher and a floating weapons array.
